Publisher: Interface Publications Genre: RPG Text Programmer: Tim Hartnell Year: Unknown C64 Type:
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'Adventure Shell' is a text-based adventure game written by Tim Hartnell and published by Interface Publications for the Commodore 64. Released in the early 1980s, it was designed as a customizable framework for creating text adventures, allowing users to craft their own interactive stories. The game provided a basic structure, or 'shell,' into which players could input their own descriptions, puzzles, and narratives, making it a versatile tool for budding game designers.
The game's interface was typical of text adventures of the era, relying on simple commands like 'go north,' 'take item,' or 'examine object' to navigate and interact with the environment. While the base game included a sample adventure to demonstrate its capabilities, its primary appeal lay in its flexibility, enabling users to create and share their own unique scenarios. This made it a popular choice among hobbyists and enthusiasts interested in game design.
Tim Hartnell, a prolific writer and programmer, was known for his contributions to the early gaming scene, particularly in the realm of text adventures. 'Adventure Shell' reflected his interest in empowering users to experiment with game creation, a concept that was relatively novel at the time. The game's simplicity and accessibility made it a notable entry in the Commodore 64's library of creative tools.
Though 'Adventure Shell' lacked the polish and depth of commercial text adventures, its focus on user-generated content set it apart. It catered to a niche audience of players who were more interested in the process of creating adventures than in playing pre-made ones. This emphasis on customization and creativity made it a unique offering in the early days of home computing.