Publisher: ECP (Entertainment and Computer Products Pty. Ltd.) Genre: SEUCK Programmer: Chris Yates Year: 1988 C64 Type:
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Alien Kill II - The Final Encounter is a 1987 action game written by Chris Yates and published by ECP (Entertainment and Computer Products Pty. Ltd.) for the Commodore 64. The game is a sequel to Alien Kill, continuing its sci-fi theme and top-down shooter gameplay. Players control a spaceship tasked with navigating maze-like levels, destroying alien enemies, and collecting keys to progress. The game features a mix of shooting, strategy, and exploration, with increasingly challenging levels and a variety of enemy types.
The visuals are simple but functional, with a top-down perspective and colorful sprites representing the player's ship, aliens, and environmental elements. The gameplay emphasizes quick reflexes and careful navigation, as players must avoid obstacles and enemy fire while managing limited resources. The soundtrack and sound effects are minimal, typical of many Commodore 64 games of the era, but they contribute to the tense atmosphere.
According to sources like Lemon64 and LaunchBox, Alien Kill II - The Final Encounter was designed to appeal to fans of arcade-style shooters. The game's difficulty ramps up significantly as players advance, requiring precise movements and strategic planning to survive. While it lacks the polish of some contemporary titles, it offers a straightforward and engaging experience for players seeking a challenge. The game remains a niche entry in the Commodore 64 library, remembered for its straightforward gameplay and sci-fi theme.