AlienStorm, developed by Michael Ager and published by US Gold/SEGA for the Commodore 64, is a side-scrolling beat-'em-up and shoot-'em-up hybrid released in 1991. The game is set in a futuristic city overrun by alien invaders, and players control one of three characters—Karl, Scooter, or Ashley—each with unique abilities. The gameplay alternates between street-level combat, where players use melee attacks to fend off waves of aliens, and first-person shooting segments, where they navigate through alien-infested corridors.
The Commodore 64 version of AlienStorm features simplified graphics and mechanics compared to its arcade counterpart, adapting the fast-paced action to the system's limitations. The game includes multiple stages, each culminating in a boss fight, and emphasizes cooperative play, allowing two players to team up. The soundtrack, composed by Jason C. Brooke, is notable for its energetic chiptune tracks, which complement the game's frantic pace.
Lemon64 and LaunchBox highlight AlienStorm as a challenging and visually impressive title for the Commodore 64, showcasing the system's capabilities despite its technical constraints. The game's blend of genres and cooperative gameplay made it a standout title in the early 1990s, appealing to fans of both action and arcade-style games. Its unique mix of beat-'em-up and shoot-'em-up mechanics set it apart from other titles of the era.