Play Battlecruiser | Commodore 64 Online Game (1987)



Game Info
Battlecruiser
Battlecruiser
Publisher: SSI (Strategic Simulations, Inc.)
Genre: War
Programmer: Gary Grigsby
Year: 1987
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Battlecruiser

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'Battlecruiser 3000 A.D.' is a space simulation game designed by Derek Smart and published by Strategic Simulations, Inc. (SSI) for the Commodore 64. The game, released in 1988, is set in a futuristic universe where players assume the role of a starship commander. The objective is to manage and control a battlecruiser, engaging in space combat, exploration, and strategic decision-making. The game features a complex interface, requiring players to oversee various ship systems, including navigation, weapons, and communications.

The gameplay involves real-time space combat and strategic planning, with players tasked with completing missions, managing resources, and engaging in tactical battles. The game's depth is notable, as it includes a detailed simulation of space travel, ship-to-ship combat, and fleet management. Players must balance offensive and defensive strategies while navigating through a vast, open-world galaxy. The game's complexity and steep learning curve were both a hallmark and a challenge for players.

According to Lemon64, the game was ambitious for its time, offering a level of detail and simulation that was uncommon in space games of the era. The Commodore 64 version, while limited by hardware constraints, attempted to deliver a rich and immersive experience. The game's interface, though criticized for being cumbersome, was designed to provide players with a realistic sense of commanding a starship. The game's focus on realism and depth set it apart from other space simulations of the period.

LaunchBox highlights the game's ambitious scope, noting its attempt to blend multiple genres, including simulation, strategy, and action. The game's open-world design allowed players to explore a vast galaxy, undertake missions, and engage in combat at their own pace. The game's emphasis on player freedom and strategic depth was a significant departure from more linear space games of the time. Despite its technical limitations, the game was praised for its innovative approach to space simulation.

'Battlecruiser 3000 A.D.' is remembered for its ambitious design and complex gameplay, which pushed the boundaries of what was possible on the Commodore 64. The game's focus on realism and player agency made it a unique entry in the space simulation genre. While it faced challenges due to its complexity and hardware limitations, it remains a notable example of early space simulation games. The game's legacy is tied to its innovative approach and the ambitious vision of its designer, Derek Smart.

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