'Battlefield' is a strategy game developed by Tom Pinnock and published by Atlantis Software Ltd. for the Commodore 64 in 1987. The game is set in a World War II-themed environment, where players take on the role of a commander managing troops, resources, and tactical decisions across various battle scenarios. The gameplay involves a mix of turn-based strategy and real-time elements, with players issuing orders to units and then watching the outcomes unfold on a grid-based map.
The game features a top-down perspective, allowing players to oversee the battlefield and plan their moves accordingly. Units include infantry, tanks, and artillery, each with distinct strengths and weaknesses. Players must carefully manage their forces, considering terrain, supply lines, and enemy movements to achieve victory. The objective typically involves capturing key points or eliminating opposing forces within a set number of turns.
'Battlefield' was noted for its relatively detailed graphics for the time, with recognizable unit sprites and terrain features. The game also included a two-player mode, enabling head-to-head competition, which added to its replayability. Despite its simplicity compared to modern strategy games, it was considered a solid entry in the genre for the Commodore 64.
The game's development was led by Tom Pinnock, who aimed to create a balanced and engaging strategy experience. Atlantis Software Ltd., known for publishing a variety of titles on the Commodore 64, handled the distribution. While not groundbreaking, 'Battlefield' was a competent strategy game that appealed to fans of the genre on the platform.