Bolo, written by Mathew Cox and published by First Blood for the Commodore 64, is a strategy game released in 1987. The game is set in a futuristic war scenario where players control a tank-like vehicle called a Bolo. The objective is to navigate through a series of maze-like levels, destroying enemy units and structures while avoiding hazards. The game combines elements of action and strategy, requiring players to manage resources, plan routes, and engage in combat with enemy forces.
The gameplay involves maneuvering the Bolo through top-down, grid-based maps filled with obstacles, enemy tanks, and defensive turrets. Players must collect power-ups and ammunition scattered throughout the levels to enhance their vehicle's capabilities. The Bolo can be upgraded with various weapons and defensive systems, adding a layer of tactical depth. Each level presents increasing difficulty, with more complex layouts and stronger enemies, challenging players to adapt their strategies.
The game features a unique control system, utilizing the Commodore 64's joystick for movement and firing. Players must carefully balance offensive and defensive actions, as the Bolo's energy depletes with each hit taken or shot fired. The levels are designed to encourage exploration, with hidden paths and secret areas that can provide advantages or shortcuts. The combination of strategic planning and real-time action creates a dynamic and engaging experience.
Bolo's visual design is minimalistic, with simple sprites and a muted color palette typical of early Commodore 64 games. The sound design includes basic effects for movement, shooting, and explosions, contributing to the game's tense atmosphere. Despite its straightforward presentation, the game's challenging gameplay and strategic elements have made it a notable title in the Commodore 64 library. The focus on resource management and tactical combat sets it apart from other action-oriented games of the era.