'Break Dance' is a rhythm-based game developed by Stephen Beck and published by Epyx for the Commodore 64 in 1984. The game simulates the breakdancing craze of the 1980s, allowing players to control a character performing various dance moves. Players must input commands in time with the music to execute moves like spins, flips, and freezes. The game features a competitive element, where players can challenge a computer-controlled opponent or another human player in a dance-off. The goal is to perform more impressive moves than the opponent to win the crowd's approval.
The gameplay is divided into rounds, with each round increasing in difficulty as the music speeds up. Players use the joystick or keyboard to input directional commands, which correspond to different dance moves. Timing and precision are crucial, as mistimed inputs result in failed moves or falls. The game includes a variety of breakdancing styles and routines, adding variety to the experience. The Commodore 64's sound chip is utilized to create a lively soundtrack that complements the on-screen action.
Visually, 'Break Dance' employs simple, colorful graphics typical of early Commodore 64 games. The characters are represented as stick figures, and the dance moves are animated in a way that emphasizes their fluidity and rhythm. The game's interface is straightforward, with a focus on the dance floor and the crowd's reactions. While the graphics are basic, they effectively convey the energy and excitement of breakdancing.
The game's design reflects the cultural phenomenon of breakdancing during the 1980s, capturing the essence of street dance battles. It was one of the first games to explore rhythm-based mechanics, predating later music and dance games. Despite its simplicity, 'Break Dance' offers a unique and engaging experience that appeals to fans of rhythm games and retro gaming enthusiasts. Its focus on timing and coordination makes it a challenging yet rewarding title for players of all skill levels.