Cannon Craze, written by Michal Bac�k and published by Magna Media/64'er in 1990 for the Commodore 64, is a single-player artillery game. Players control a cannon positioned on a randomly generated terrain, aiming to destroy an opponent's cannon by adjusting the angle and power of their shots. The game features a turn-based system, with each player taking shots alternately, and incorporates physics-based mechanics to simulate projectile trajectory, wind resistance, and gravity. The terrain is destructible, adding a strategic layer as players can alter the landscape to gain an advantage or hinder their opponent.
The game includes multiple difficulty levels, with the AI opponent becoming more precise and challenging as the difficulty increases. Players must account for factors like wind speed and direction, which vary between turns, making each shot require careful calculation. The visuals are simple but functional, with colorful terrain and clear indicators for wind and shot trajectory. The sound design is minimal, focusing on basic effects like cannon fire and explosions.
Cannon Craze supports two-player mode, allowing friends to compete against each other. This mode adds a social element, as players can test their skills directly against a human opponent. The game's straightforward controls and intuitive mechanics make it accessible to players of all skill levels, while the strategic depth ensures replayability. Despite its simplicity, Cannon Craze captures the essence of classic artillery games, offering a blend of strategy and precision.