Play Canonrider | Commodore 64 Online Game (1988)



Game Info
Canonrider
Canonrider
Publisher: Ariolasoft/Reaktör Software
Genre: Platformer (Multi Screen)
Programmer: Rainer Weingärtner & René Udert
Year: 1988
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Canonrider

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Canonrider, developed by Rainer Weingärtner and René Udert and published by Ariolasoft/Reaktör Software for the Commodore 64, is a side-scrolling action game released in 1987. Players control a futuristic hoverbike equipped with a cannon, navigating through a series of challenging levels filled with enemies, obstacles, and environmental hazards. The game combines fast-paced shooting mechanics with precise platforming, requiring players to balance offense and evasion to progress. Each level features unique layouts and increasing difficulty, with the goal of reaching the end while surviving enemy attacks and traps.

The game’s visual design is characterized by its vibrant colors and detailed sprites, typical of late 1980s Commodore 64 titles. The hoverbike’s movement and cannon mechanics are central to gameplay, with players needing to time jumps and shots carefully to overcome enemies and avoid pitfalls. Power-ups and collectibles are scattered throughout the levels, providing temporary boosts or additional firepower to aid in the player’s journey. The soundtrack, while limited by the hardware, complements the action with energetic chiptune tracks.

Canonrider’s level design emphasizes both vertical and horizontal exploration, with some areas requiring precise navigation to avoid hazards like spikes, pits, and enemy fire. The game’s difficulty curve is steep, with later levels introducing more complex enemy patterns and environmental challenges. Boss encounters punctuate the progression, offering a mix of strategy and reflexes to defeat. The combination of shooting and platforming elements creates a dynamic gameplay experience, though the high difficulty may be a barrier for some players.

The game’s controls are responsive, with separate buttons for jumping and shooting, allowing for precise input during fast-paced sequences. However, the hoverbike’s momentum and physics can take time to master, adding an extra layer of challenge. Canonrider’s blend of action and platforming, along with its futuristic theme, makes it a distinctive entry in the Commodore 64 library, appealing to fans of challenging arcade-style games. Its design reflects the era’s focus on skill-based gameplay and replayability.
SID Player Controls

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