Play Captain Kidd | Commodore 64 Online Game (1985)



Game Info
Captain Kidd
Captain Kidd
Publisher: MC Lothlorien
Genre: Collect'em Up
Programmer: Phil Coombes
Year: 1985
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Captain Kidd

By using this embedded video, you agree to be bound by the YouTube Terms of Service.

Downloading...

Configuration






'Captain Kidd' is a text-based adventure game written by Phil Coombes and published by MC Lothlorien for the Commodore 64 in 1984. The game is set in the 17th century and follows the player as they assume the role of the infamous pirate Captain Kidd. The objective is to locate and retrieve hidden treasure while navigating through a series of challenges and puzzles. The game is presented in a first-person perspective, with players typing commands to interact with the environment, solve riddles, and progress through the story.

The gameplay revolves around exploration and problem-solving, with players needing to decipher clues and manage resources effectively. The game's world is divided into various locations, each requiring specific actions to uncover secrets or advance the narrative. Players must use logical thinking and attention to detail to overcome obstacles, such as deciphering cryptic messages or finding hidden items. The text-based nature of the game emphasizes imagination and creativity, as players visualize the scenarios described in the narrative.

'Captain Kidd' features a pirate-themed setting, with elements like ships, islands, and treasure maps contributing to the atmosphere. The game's design reflects the limitations of early home computers, relying on text descriptions rather than graphics to convey its story. Despite its simplicity, the game offers a challenging experience, with its puzzles requiring careful thought and experimentation. The lack of visual aids means players must rely heavily on the written descriptions to navigate the world and solve its mysteries.

The game's structure is non-linear, allowing players to explore at their own pace and tackle challenges in various orders. This open-ended approach encourages replayability, as different strategies and choices can lead to varied outcomes. The game's difficulty lies in its reliance on player intuition and deduction, with some puzzles being particularly cryptic. The absence of hints or guidance adds to the challenge, making it a rewarding experience for those who enjoy intricate problem-solving.

Overall, 'Captain Kidd' is a classic example of early text-based adventure games, showcasing the creativity and innovation of developers during the Commodore 64's heyday. Its focus on narrative and puzzle-solving highlights the strengths of the genre, offering a unique and immersive experience for players willing to engage with its text-driven world. The game remains a notable entry in the history of computer gaming, reflecting the era's emphasis on storytelling and player ingenuity.
SID Player Controls

This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.




DMCA Removal Request