Publisher: Atlantis Software Ltd. Genre: Platformer (Multi Screen) Programmer: Andrew Bowen Year: 1990 C64 Type:
PAL Played: 0 Times View this game on Gamebase64.com
Cavemania, written by Andrew Bowen and published by Atlantis Software Ltd. for the Commodore 64, is a platformer game released in 1987. The player controls a caveman tasked with rescuing his kidnapped girlfriend from a rival tribe. The game is set across multiple levels, each featuring a mix of platforming challenges, enemies, and environmental hazards. The caveman must navigate caves, avoid obstacles, and collect items to progress.
The gameplay involves running, jumping, and using weapons like rocks to defeat enemies. Each level has a time limit, adding urgency to the player's actions. The game's visuals are colorful and detailed for the time, with a cartoonish style that complements its lighthearted tone. The levels are designed to be progressively challenging, requiring precision and quick reflexes.
Cavemania features a variety of enemies, including dinosaurs and other cavemen, each with unique behaviors. The player must also contend with environmental dangers like falling rocks and pits. The game includes hidden items and power-ups that can aid in completing levels. The controls are simple, relying on the joystick for movement and actions.
The game's soundtrack and sound effects are typical of the Commodore 64 era, with chiptune music enhancing the prehistoric theme. The levels are diverse, ranging from dense jungles to dark caves, each with distinct visual and gameplay elements. The objective remains consistent: reach the end of each level while avoiding or defeating enemies.
Cavemania is a straightforward platformer that captures the essence of 1980s gaming. Its blend of action, exploration, and humor makes it a notable entry in the Commodore 64 library. The game's design reflects the creativity and technical limitations of its time, offering a nostalgic experience for retro gaming enthusiasts.