Publisher: MicroProse Software Genre: War Programmer: Sid Meier, Edward Bever, John Harris & Gregg A. Tavares Year: 1986 C64 Type:
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Conflict in Vietnam is a strategy game developed by Sid Meier, Edward Bever, John Harris, and Gregg Tavares, and published by MicroProse Software for the Commodore 64 in 1985. The game simulates the Vietnam War, focusing on the strategic and tactical decisions made by both the United States and North Vietnamese forces. Players can choose to command either side, with the goal of achieving military and political objectives while managing resources, troop movements, and supply lines. The game emphasizes historical accuracy, incorporating real-world events and scenarios into its gameplay.
The gameplay is divided into two main phases: a strategic map view and a tactical combat mode. In the strategic phase, players make decisions about troop deployments, resource allocation, and political actions, such as negotiating peace or escalating the conflict. The tactical phase involves direct control of units during battles, with terrain, unit types, and supply lines playing critical roles in determining outcomes. The game’s mechanics are designed to reflect the complexities of guerrilla warfare, with factors like morale, weather, and local support influencing success.
Conflict in Vietnam stands out for its depth and attention to detail, offering a nuanced portrayal of the conflict. The game includes a variety of scenarios, ranging from small-scale skirmishes to large-scale offensives, allowing players to experience different aspects of the war. The AI is designed to adapt to player strategies, providing a challenging experience regardless of which side is chosen. The game’s historical context and strategic depth make it a notable entry in the early era of war simulation games.