Break
Break
Publisher: CodeWorks - CursorGenre: Breakout/Pong
Programmer: Georg Feil
Year: 1982
Uploaded by: admin
Language: English
Downloads: 124
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
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Game Notes
"Break" is a game written by Georg Feil and published by CodeWorks - Cursor, a company known for developing software for the Commodore PET. The game was released during the late 1970s or early 1980s, a period when the Commodore PET was a popular personal computer. CodeWorks - Cursor was one of the early software publishers that catered to the PET platform, and Georg Feil was among the developers contributing to its library of games and applications.
"Break" is a brick-breaking game, a genre that was popularized by titles like *Breakout* and *Arkanoid*. In such games, players control a paddle at the bottom of the screen to bounce a ball and destroy bricks or blocks at the top. While specific details about the gameplay mechanics or features of "Break" are scarce, it is reasonable to assume that it followed the conventions of the genre, offering a straightforward yet challenging experience for players.
The game is part of the legacy of early Commodore PET software, which was often distributed on cassette tapes or floppy disks. CodeWorks - Cursor's games, including "Break," were typically written in BASIC or assembly language, optimized for the PET's hardware limitations. While "Break" is not as widely documented as some other games from the era, it remains a part of the history of early computer gaming and the Commodore PET's software ecosystem.
"Break" is a brick-breaking game, a genre that was popularized by titles like *Breakout* and *Arkanoid*. In such games, players control a paddle at the bottom of the screen to bounce a ball and destroy bricks or blocks at the top. While specific details about the gameplay mechanics or features of "Break" are scarce, it is reasonable to assume that it followed the conventions of the genre, offering a straightforward yet challenging experience for players.
The game is part of the legacy of early Commodore PET software, which was often distributed on cassette tapes or floppy disks. CodeWorks - Cursor's games, including "Break," were typically written in BASIC or assembly language, optimized for the PET's hardware limitations. While "Break" is not as widely documented as some other games from the era, it remains a part of the history of early computer gaming and the Commodore PET's software ecosystem.