Capture! (aka Beast)
Capture! (aka Beast)
Publisher: CodeWorks - CursorGenre: Puzzle
Programmer: Malcolm Michael
Year: 1980
Uploaded by: admin
Language: English
Downloads: 55
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
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Game Notes
"Capture!" (also known as "Beast") is a game written by Malcolm Michael and published by CodeWorks - Cursor for the Commodore PET. It is a text-based adventure game, typical of the era, where players interact with the game world through typed commands. The game was part of a series of titles developed by CodeWorks - Cursor, which specialized in creating software for early personal computers like the Commodore PET.
The objective of "Capture!" involves navigating a maze-like environment, solving puzzles, and avoiding or confronting a creature referred to as the "Beast." The game emphasizes exploration and problem-solving, with players required to use logic and strategy to progress. Like many text adventures of the time, it relies heavily on descriptive text to immerse the player in its world.
Malcolm Michael and CodeWorks - Cursor were known for their contributions to the early computer gaming scene, particularly for the Commodore PET. While specific details about "Capture!" are scarce, it is recognized as a representative example of the text-based adventure genre from the late 1970s to early 1980s. The game is part of the broader history of early computer gaming, reflecting the limitations and creativity of developers working with minimal graphical capabilities.
The objective of "Capture!" involves navigating a maze-like environment, solving puzzles, and avoiding or confronting a creature referred to as the "Beast." The game emphasizes exploration and problem-solving, with players required to use logic and strategy to progress. Like many text adventures of the time, it relies heavily on descriptive text to immerse the player in its world.
Malcolm Michael and CodeWorks - Cursor were known for their contributions to the early computer gaming scene, particularly for the Commodore PET. While specific details about "Capture!" are scarce, it is recognized as a representative example of the text-based adventure genre from the late 1970s to early 1980s. The game is part of the broader history of early computer gaming, reflecting the limitations and creativity of developers working with minimal graphical capabilities.