Clone
Clone
Publisher: CodeWorks - CursorGenre: Pac Man
Programmer: Nick Jackiw
Year: 1982
Uploaded by: admin
Language: English
Downloads: 51
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
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Game Notes
"Clone" is a game written by Nick Jackiw and published by CodeWorks - Cursor, a company known for developing software for the Commodore PET. The game was released during the late 1970s or early 1980s, a period when the Commodore PET was a popular personal computer for both educational and home use. CodeWorks - Cursor specialized in creating games and utilities for this platform, often focusing on simple yet engaging gameplay mechanics.
The exact gameplay details of "Clone" are not widely documented, but it is likely a text-based or simple graphical game, typical of the era and the capabilities of the Commodore PET. Given the limitations of the hardware, games from this period often relied on creativity and imagination rather than advanced graphics or sound. Nick Jackiw, the developer, was part of a small but active community of programmers creating software for early home computers.
Unfortunately, specific information about "Clone," such as its storyline, objectives, or unique features, is scarce, and no surviving copies or detailed descriptions of the game have been widely preserved. This lack of documentation is common for many early computer games, as they were often distributed in small quantities or through informal channels. As a result, "Clone" remains a relatively obscure title in the history of early computer gaming.
The exact gameplay details of "Clone" are not widely documented, but it is likely a text-based or simple graphical game, typical of the era and the capabilities of the Commodore PET. Given the limitations of the hardware, games from this period often relied on creativity and imagination rather than advanced graphics or sound. Nick Jackiw, the developer, was part of a small but active community of programmers creating software for early home computers.
Unfortunately, specific information about "Clone," such as its storyline, objectives, or unique features, is scarce, and no surviving copies or detailed descriptions of the game have been widely preserved. This lack of documentation is common for many early computer games, as they were often distributed in small quantities or through informal channels. As a result, "Clone" remains a relatively obscure title in the history of early computer gaming.