Contact
Contact
Publisher: CodeWorks - CursorGenre: [uncategorized]
Programmer:
Year: 1982
Uploaded by: admin
Language: English
Downloads: 43
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
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Game Notes
"Contact" is a text-based adventure game developed and published by CodeWorks - Cursor for the Commodore PET in the late 1970s or early 1980s. CodeWorks - Cursor was known for creating simple, text-driven games that leveraged the limited graphical capabilities of early home computers like the Commodore PET. "Contact" was one of their titles, likely involving interactive storytelling and puzzle-solving, common elements in text adventures of that era.
The game's premise and gameplay details are not extensively documented, but it would have followed the conventions of early text adventures, requiring players to input commands to explore environments, solve puzzles, and progress through the story. Given the limitations of the Commodore PET, the game would have relied heavily on text descriptions rather than graphics, emphasizing imagination and player engagement.
As with many early computer games, "Contact" is likely obscure today, with limited surviving documentation or playable copies. It represents a small but notable part of the history of early computer gaming, showcasing the creativity of developers working within the constraints of 8-bit systems. Further details about the game's plot, mechanics, or reception remain largely unknown due to the lack of preserved records.
The game's premise and gameplay details are not extensively documented, but it would have followed the conventions of early text adventures, requiring players to input commands to explore environments, solve puzzles, and progress through the story. Given the limitations of the Commodore PET, the game would have relied heavily on text descriptions rather than graphics, emphasizing imagination and player engagement.
As with many early computer games, "Contact" is likely obscure today, with limited surviving documentation or playable copies. It represents a small but notable part of the history of early computer gaming, showcasing the creativity of developers working within the constraints of 8-bit systems. Further details about the game's plot, mechanics, or reception remain largely unknown due to the lack of preserved records.