G-Word
G-Word
Publisher: CodeWorks - CursorGenre: Spelling
Programmer: Jim Wildermuth
Year: 1981
Uploaded by: admin
Language: English
Downloads: 49
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
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Game Notes
The game *G-Word* was written by Jim Wildermuth and published by CodeWorks - Cursor, a company known for developing software for the Commodore PET. CodeWorks - Cursor primarily focused on educational and utility software, and *G-Word* is believed to be a word-based or educational game, though specific gameplay details are scarce. The game was released during the late 1970s or early 1980s, a period when the Commodore PET was a popular platform for educational and productivity software.
Jim Wildermuth was a notable programmer associated with CodeWorks - Cursor, contributing to several titles for the Commodore PET. While *G-Word* is not as well-documented as some other games from the era, it is recognized as part of the library of software produced by the company. The game likely leveraged the PET's text-based display, which was common for educational and word-based programs at the time.
Unfortunately, detailed information about *G-Word*, such as its exact release date, gameplay mechanics, or screenshots, is not widely available in modern archives. It remains a lesser-known title in the Commodore PET's software library, with its legacy tied to the educational and utility-focused nature of CodeWorks - Cursor's catalog. Further research into vintage software archives or Commodore PET communities might yield additional insights.
Jim Wildermuth was a notable programmer associated with CodeWorks - Cursor, contributing to several titles for the Commodore PET. While *G-Word* is not as well-documented as some other games from the era, it is recognized as part of the library of software produced by the company. The game likely leveraged the PET's text-based display, which was common for educational and word-based programs at the time.
Unfortunately, detailed information about *G-Word*, such as its exact release date, gameplay mechanics, or screenshots, is not widely available in modern archives. It remains a lesser-known title in the Commodore PET's software library, with its legacy tied to the educational and utility-focused nature of CodeWorks - Cursor's catalog. Further research into vintage software archives or Commodore PET communities might yield additional insights.