Infidel
Infidel
Publisher: InfocomGenre: RPG Text
Programmer: (Unknown)
Year: 1983
Uploaded by: admin
Language: English
Downloads: 62
Website: http://petsd.net/petfood.php?lang=en
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
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Game Notes
"Infidel" is an interactive fiction game written by Michael Berlyn and published by Infocom in 1983. It is part of Infocom's "Tales Product Line" and is categorized as an adventure game. The game is set in the 1920s and follows the story of an amateur archaeologist who embarks on an expedition to uncover the secrets of an ancient Egyptian pyramid. The player must solve puzzles and navigate through the pyramid while avoiding traps and deciphering hieroglyphs.
Infocom was known for its text-based adventure games, and "Infidel" is no exception. The game was released for multiple platforms, including the Commodore PET, Apple II, IBM PC, and others. It features a parser that allows players to input commands in natural language, a hallmark of Infocom's games. The game's packaging included a feelie, a physical item meant to enhance the player's immersion, which in this case was a replica of an ancient Egyptian artifact.
"Infidel" received mixed reviews upon its release. Critics praised its challenging puzzles and immersive storytelling but noted that the game's difficulty could be frustrating for some players. The game is considered a classic example of Infocom's ability to blend narrative depth with intricate gameplay mechanics. Despite its age, "Infidel" remains a notable entry in the history of interactive fiction and is remembered fondly by fans of the genre.
Infocom was known for its text-based adventure games, and "Infidel" is no exception. The game was released for multiple platforms, including the Commodore PET, Apple II, IBM PC, and others. It features a parser that allows players to input commands in natural language, a hallmark of Infocom's games. The game's packaging included a feelie, a physical item meant to enhance the player's immersion, which in this case was a replica of an ancient Egyptian artifact.
"Infidel" received mixed reviews upon its release. Critics praised its challenging puzzles and immersive storytelling but noted that the game's difficulty could be frustrating for some players. The game is considered a classic example of Infocom's ability to blend narrative depth with intricate gameplay mechanics. Despite its age, "Infidel" remains a notable entry in the history of interactive fiction and is remembered fondly by fans of the genre.