Joust
Joust
Publisher: CodeWorks - CursorGenre: [uncategorized]
Programmer: Brian Sawyer
Year: 1980
Uploaded by: admin
Language: English
Downloads: 58
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
Ready.
Game Notes
JOUST is not the familiar arcade game with flying ostriches and buzzards flapping around platforms, but a more traditional simulation of two knights on horseback trying to unseat each other with lances. (The arcade game wasn't released until 1982, and this CURSOR tape was issued in 1980.)
As the horses (slowly) rush towards each other, the two players adjust the vertical positions of their lances and shields from opposite ends of the keyboard, with the left player using Q / Z / E / C and the right player using 7 / 1 / 9 / 3 on the numeric keypad. You'd need to play this game on a machine with a full keyboard; the right-side player would be at a serious disadvantage if they had to use the top-row numbers to make their adjustments. While I don't see JOUST getting a lot of playtime today, it is exactly the sort of game that we would have played over and over at school when I was a kid.
As the horses (slowly) rush towards each other, the two players adjust the vertical positions of their lances and shields from opposite ends of the keyboard, with the left player using Q / Z / E / C and the right player using 7 / 1 / 9 / 3 on the numeric keypad. You'd need to play this game on a machine with a full keyboard; the right-side player would be at a serious disadvantage if they had to use the top-row numbers to make their adjustments. While I don't see JOUST getting a lot of playtime today, it is exactly the sort of game that we would have played over and over at school when I was a kid.