STOP!
STOP!
Publisher: CodeWorks - CursorGenre: [uncategorized]
Programmer: Randall Lockwood
Year: 1981
Uploaded by: admin
Language: English
Downloads: 56
Download
Download
We do not own the rights to any of the software
The keyboard graphic responds to mouse clicks, touch events, and key presses.
Hold your shift key while clicking the PET keyboard to get the graphics
characters.
(The emulator simulates pressing the PET's left shift-key at the
same time as the clicked key.)
Changing the size of memory or changing the ROM version forces a reset of the PET.
The emulator has an IEEE-488 device at address 8. It can be used load and save (.prg) files.
Some programs don't run on ROM1 and some require more memory than the default 8K.
Game Notes
May include inaccurate AI generated content
"STOP!" is a game written by Randall Lockwood and published by CodeWorks - Cursor, a company known for developing software for the Commodore PET. The game was released during the late 1970s or early 1980s, a period when the Commodore PET was a popular personal computer for both educational and home use. CodeWorks - Cursor specialized in creating games and utilities for this platform, often focusing on simple yet engaging gameplay mechanics.
The objective of "STOP!" is not widely documented, but it is believed to be a text-based or simple graphical game typical of the era. Given the limitations of the Commodore PET, which had a monochrome display and limited graphical capabilities, the game likely relied on text commands or basic visuals. The title "STOP!" suggests a gameplay mechanic involving timing, reflexes, or decision-making, though specific details about its rules or structure are scarce.
Randall Lockwood and CodeWorks - Cursor were part of the early wave of software developers who contributed to the burgeoning home computer market. While "STOP!" is not as well-known as some other titles from the era, it represents the creativity and experimentation of early game developers working within the constraints of 8-bit systems. Unfortunately, due to the limited documentation and preservation of software from this period, further details about "STOP!" remain elusive.
The objective of "STOP!" is not widely documented, but it is believed to be a text-based or simple graphical game typical of the era. Given the limitations of the Commodore PET, which had a monochrome display and limited graphical capabilities, the game likely relied on text commands or basic visuals. The title "STOP!" suggests a gameplay mechanic involving timing, reflexes, or decision-making, though specific details about its rules or structure are scarce.
Randall Lockwood and CodeWorks - Cursor were part of the early wave of software developers who contributed to the burgeoning home computer market. While "STOP!" is not as well-known as some other titles from the era, it represents the creativity and experimentation of early game developers working within the constraints of 8-bit systems. Unfortunately, due to the limited documentation and preservation of software from this period, further details about "STOP!" remain elusive.