Skeet!
Skeet!
Publisher: CodeWorks - CursorGenre:
Programmer: Bob Carr
Year: 1981
Uploaded by: admin
Language: English
Downloads: 44
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
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Game Notes
"Skeet!" is a game written by Bob Carr and published by CodeWorks - Cursor for the Commodore PET. It is a shooting game where players aim to hit moving targets, simulating the sport of skeet shooting. The game was part of a collection of software developed for the Commodore PET, a popular early personal computer released in the late 1970s.
CodeWorks - Cursor was known for producing simple yet engaging games and utilities for the Commodore PET, often leveraging the limited graphical and processing capabilities of the system. "Skeet!" was one of their titles that capitalized on the growing interest in video games during the early home computer era. The game likely utilized text-based or simple block graphics, as was common for PET games at the time.
Specific details about the gameplay mechanics, release date, or reception of "Skeet!" are scarce, as documentation and preservation of early Commodore PET software can be incomplete. However, it remains a notable example of the type of software being developed for early personal computers, reflecting the creativity and limitations of the era.
CodeWorks - Cursor was known for producing simple yet engaging games and utilities for the Commodore PET, often leveraging the limited graphical and processing capabilities of the system. "Skeet!" was one of their titles that capitalized on the growing interest in video games during the early home computer era. The game likely utilized text-based or simple block graphics, as was common for PET games at the time.
Specific details about the gameplay mechanics, release date, or reception of "Skeet!" are scarce, as documentation and preservation of early Commodore PET software can be incomplete. However, it remains a notable example of the type of software being developed for early personal computers, reflecting the creativity and limitations of the era.