Lawn!
Lawn!
Publisher: CodeWorks - CursorGenre: Collect'em Up
Programmer: Kathy Higby
Year: 1981
Uploaded by: admin
Language: English
Downloads: 64
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
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Game Notes
"Lawn!" is a lesser-known game written by Kathy Higby and published by CodeWorks - Cursor for the Commodore PET. Kathy Higby was a notable programmer in the early days of personal computing, particularly known for her work on the Commodore PET platform. CodeWorks - Cursor was a small software publisher that released games and utilities for early home computers, including the Commodore PET.
The game "Lawn!" is a simple, text-based or possibly graphical game, typical of the era, where gameplay often revolved around basic mechanics due to hardware limitations. While specific details about the gameplay of "Lawn!" are scarce, it likely involved tasks or challenges related to managing or interacting with a lawn, given the title. Games from this period often relied on creativity and imagination to engage players, as graphical capabilities were limited.
Kathy Higby's work, including "Lawn!", represents the early days of home computing when programmers often created games with minimal resources. These games were distributed through small publishers or shared among enthusiasts, contributing to the burgeoning software culture of the late 1970s and early 1980s. Unfortunately, detailed documentation or preserved copies of "Lawn!" are rare, making it a somewhat obscure title in the history of early computer games.
The game "Lawn!" is a simple, text-based or possibly graphical game, typical of the era, where gameplay often revolved around basic mechanics due to hardware limitations. While specific details about the gameplay of "Lawn!" are scarce, it likely involved tasks or challenges related to managing or interacting with a lawn, given the title. Games from this period often relied on creativity and imagination to engage players, as graphical capabilities were limited.
Kathy Higby's work, including "Lawn!", represents the early days of home computing when programmers often created games with minimal resources. These games were distributed through small publishers or shared among enthusiasts, contributing to the burgeoning software culture of the late 1970s and early 1980s. Unfortunately, detailed documentation or preserved copies of "Lawn!" are rare, making it a somewhat obscure title in the history of early computer games.