Ram
Ram
Publisher: CodeWorks - CursorGenre: [uncategorized]
Programmer: Hal Carey
Year: 1981
Uploaded by: admin
Language: English
Downloads: 55
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
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Game Notes
"Ram" is a lesser-known game written by Hal Carey and published by CodeWorks - Cursor, a company known for developing software for the Commodore PET. The game was released during the late 1970s or early 1980s, a period when the Commodore PET was a popular personal computer. CodeWorks - Cursor primarily focused on creating educational and entertainment software for this platform.
The exact gameplay mechanics and objectives of "Ram" are not well-documented, but it is believed to be a text-based or simple graphical game, typical of the era. Given the limitations of the Commodore PET's hardware, the game likely relied on basic graphics and text input/output, which were common for games of that time. Hal Carey's other works for CodeWorks - Cursor suggest that "Ram" may have been a puzzle or strategy game, but this is speculative without further evidence.
Unfortunately, detailed information about "Ram" is scarce, and it does not appear to have achieved significant recognition or preservation in the retro gaming community. As with many early computer games, the lack of widespread documentation and the passage of time have contributed to its obscurity. If more information exists, it would likely be found in old software catalogs, user manuals, or archives dedicated to Commodore PET software.
The exact gameplay mechanics and objectives of "Ram" are not well-documented, but it is believed to be a text-based or simple graphical game, typical of the era. Given the limitations of the Commodore PET's hardware, the game likely relied on basic graphics and text input/output, which were common for games of that time. Hal Carey's other works for CodeWorks - Cursor suggest that "Ram" may have been a puzzle or strategy game, but this is speculative without further evidence.
Unfortunately, detailed information about "Ram" is scarce, and it does not appear to have achieved significant recognition or preservation in the retro gaming community. As with many early computer games, the lack of widespread documentation and the passage of time have contributed to its obscurity. If more information exists, it would likely be found in old software catalogs, user manuals, or archives dedicated to Commodore PET software.