Tank!
Tank!
Publisher: CodeWorks - CursorGenre: [uncategorized]
Programmer: Mike Rawley
Year: 1981
Uploaded by: admin
Language: English
Downloads: 58
Website: Moby Games
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The keyboard graphic responds to mouse clicks, touch events, and key presses.
Hold your shift key while clicking the PET keyboard to get the graphics
characters.
(The emulator simulates pressing the PET's left shift-key at the
same time as the clicked key.)
Changing the size of memory or changing the ROM version forces a reset of the PET.
The emulator has an IEEE-488 device at address 8. It can be used load and save (.prg) files.
Some programs don't run on ROM1 and some require more memory than the default 8K.
Game Notes
May include inaccurate AI generated content
"Tank!" is a game written by Mike Rawley and published by CodeWorks - Cursor, a company known for developing software for the Commodore PET. The game was released during the late 1970s or early 1980s, a period when the Commodore PET was a popular personal computer for both educational and home use. CodeWorks - Cursor was one of the early developers of games and utilities for the platform, and "Tank!" was among their offerings.
The gameplay of "Tank!" involves controlling a tank in a top-down or grid-based environment, where the objective is likely to navigate through obstacles, destroy enemy targets, or complete specific missions. Given the hardware limitations of the Commodore PET, the graphics would have been simple, relying on character-based visuals rather than detailed sprites. The game would have utilized the PET's keyboard for input, as joysticks were not commonly supported on the platform.
Unfortunately, specific details about the game's mechanics, levels, or reception are scarce, as documentation and preserved copies of "Tank!" are rare. The game is a lesser-known title compared to other Commodore PET games of the era, and its legacy is primarily of interest to retro computing enthusiasts and historians. If more information exists, it would likely be found in old catalogs, advertisements, or user manuals from CodeWorks - Cursor.
The gameplay of "Tank!" involves controlling a tank in a top-down or grid-based environment, where the objective is likely to navigate through obstacles, destroy enemy targets, or complete specific missions. Given the hardware limitations of the Commodore PET, the graphics would have been simple, relying on character-based visuals rather than detailed sprites. The game would have utilized the PET's keyboard for input, as joysticks were not commonly supported on the platform.
Unfortunately, specific details about the game's mechanics, levels, or reception are scarce, as documentation and preserved copies of "Tank!" are rare. The game is a lesser-known title compared to other Commodore PET games of the era, and its legacy is primarily of interest to retro computing enthusiasts and historians. If more information exists, it would likely be found in old catalogs, advertisements, or user manuals from CodeWorks - Cursor.