'3D Scacchi Simulator,' developed by Giovanni Tamburini and published by Simulmondo in 1988, is a chess simulation game for the Commodore 64. The game features a three-dimensional representation of the chessboard, a notable technical achievement for the platform at the time. Players could engage in matches against the computer or another human opponent, with the AI offering varying difficulty levels to accommodate different skill levels. The game’s interface allowed players to rotate the 3D board for better visualization, enhancing the strategic experience. While simplistic by modern standards, it was a unique attempt to bring a more immersive chess experience to the C64.