'Aliens from Subterrania' is a text-based adventure game written by Kevin Martin and published by Real Software for the Commodore 64 in 1984. The game is set in a futuristic underground world where players must navigate through a series of challenges to thwart an alien invasion. The narrative-driven gameplay requires players to solve puzzles, make strategic decisions, and interact with the environment to progress. The game's text-based nature emphasizes storytelling and player imagination, typical of early 1980s adventure games.
The plot revolves around a subterranean civilization facing an existential threat from alien invaders. Players take on the role of a protagonist tasked with uncovering the aliens' plans and finding a way to stop them. The game's structure is non-linear, allowing players to explore various locations, gather items, and engage with characters to uncover clues. This open-ended approach encourages replayability, as different choices can lead to varied outcomes.
The Commodore 64's limited graphical capabilities are complemented by the game's descriptive text, which paints a vivid picture of the underground world and its inhabitants. The game's interface is straightforward, relying on typed commands to interact with the environment. This design choice was common for text adventures of the era, focusing on narrative depth rather than visual presentation.
'Aliens from Subterrania' is noted for its challenging gameplay, requiring players to think critically and experiment with different strategies. The puzzles are intricate, often demanding careful observation and logical reasoning. The game's difficulty curve is steep, making it a rewarding experience for players who enjoy complex problem-solving. Despite its text-based format, the game manages to create a sense of immersion through its detailed world-building and engaging storyline.
Real Software's release of 'Aliens from Subterrania' reflects the creativity and innovation of early home computer gaming. The game stands as a testament to the era's focus on narrative-driven experiences, where storytelling and player agency were paramount. While it may not have the visual flair of later games, its emphasis on imagination and intellectual challenge makes it a notable entry in the Commodore 64's library.