Publisher: Alligata Software Genre: Miscellaneous Programmer: Michael J. Lister Year: 1988 C64 Type:
PAL Played: 0 Times View this game on Gamebase64.com
'Battle Stations' is a strategy game designed by Michael J. Lister and released by Alligata Software for the Commodore 64 in 1987. The game is set in a futuristic naval warfare scenario, where players command a fleet of ships and submarines to engage in tactical battles. The objective is to strategically position and maneuver units to outwit and defeat the enemy fleet. The game features a top-down perspective, allowing players to view the battlefield and plan their moves accordingly.
Players control various types of vessels, each with unique capabilities, such as destroyers, submarines, and aircraft carriers. The game emphasizes resource management and tactical decision-making, as players must allocate fuel, ammunition, and other supplies while navigating the map. Combat is turn-based, with players issuing commands to their units, such as moving, attacking, or repairing, before the enemy takes their turn. The game's mechanics require careful planning and foresight to anticipate enemy movements and counter their strategies.
The interface is designed to provide detailed information about each unit's status, including health, fuel levels, and weapon systems. Players can also access a map screen to view the positions of both friendly and enemy forces. The game includes a variety of scenarios, each with different objectives and challenges, such as escort missions, base defense, or outright fleet battles. These scenarios offer replayability, as players can experiment with different tactics and strategies to achieve victory.
'Battle Stations' is noted for its complexity and depth, appealing to fans of strategic warfare games. The game's design encourages players to think critically and adapt to changing conditions on the battlefield. While it may not have the graphical flair of some other titles from the era, its focus on strategy and tactical gameplay has earned it a place among notable Commodore 64 games. The combination of resource management, unit control, and turn-based combat makes it a unique entry in the genre.