'Battle Valley' is a top-down action game developed by Simon Wellard and published by Rack-It (under the Hewson label) for the Commodore 64 in 1988. The game is set in a futuristic warzone where players control a tank tasked with navigating through enemy-infested terrain. The objective is to destroy enemy units, collect power-ups, and progress through increasingly challenging levels. The game features a variety of enemy types, including tanks, helicopters, and stationary turrets, each requiring different strategies to defeat.
The gameplay is fast-paced, with players maneuvering their tank across a scrolling battlefield while avoiding enemy fire and obstacles. Power-ups scattered throughout the levels provide enhancements such as increased firepower, speed boosts, and temporary invincibility. The game’s difficulty ramps up quickly, demanding precision and quick reflexes to survive. The controls are straightforward, with joystick input for movement and firing, making it accessible for players of all skill levels.
Visually, 'Battle Valley' is characterized by its colorful, detailed sprites and smooth scrolling, which were impressive for the time. The game’s soundtrack, composed by Martin Walker, complements the action with energetic, driving tunes that enhance the intensity of the gameplay. The level design varies, offering a mix of open areas and tight corridors, which keeps the experience fresh and engaging.
The game’s structure is divided into multiple stages, each culminating in a boss battle. These bosses are larger and more formidable than regular enemies, requiring players to adapt their tactics to overcome them. The game does not feature a save or password system, meaning players must complete it in one sitting, adding to the challenge and replayability.
'Battle Valley' is remembered for its solid mechanics, challenging gameplay, and polished presentation. It stands as a notable example of the action genre on the Commodore 64, showcasing the capabilities of the system and the creativity of its developers.