Publisher: Markt & Technik/64'er Genre: Collect'em Up Programmer: Matthias Hillebrand Year: 1991 C64 Type:
PAL Played: 1 Times View this game on Gamebase64.com
Boingmaster is a game written by Matthias Hillebrand and published by Markt & Technik/64'er for the Commodore 64. The game is a simple yet challenging action game where players control a bouncing ball, navigating it through a series of platforms and obstacles. The objective is to keep the ball in motion, avoiding hazards and collecting points by landing on specific targets. The gameplay is fast-paced, requiring precise timing and control to maintain momentum and progress through increasingly difficult levels.
The game features a minimalist design, with basic graphics and sound effects typical of early Commodore 64 titles. The bouncing ball is controlled using the joystick, with players able to influence its direction and speed by timing their inputs. The levels are composed of various platforms, some stationary and others moving, adding to the challenge. Hazards such as gaps and spikes must be avoided, while certain platforms provide bonuses or alter the ball's behavior.
Boingmaster's difficulty ramps up quickly, with later levels introducing more complex layouts and faster-moving obstacles. The game does not include a save or password system, requiring players to complete it in one sitting. This design choice emphasizes skill and repetition, as players must memorize patterns and refine their techniques to succeed. The game's simplicity and focus on precision make it a classic example of early Commodore 64 action games.
The title was released as part of a series of games published by Markt & Technik/64'er, a German company known for its software and magazines catering to Commodore 64 enthusiasts. Boingmaster was included in compilations and distributed through various channels, making it accessible to a wide audience. Despite its straightforward concept, the game's challenging nature and addictive gameplay made it a notable entry in the Commodore 64 library.