Play Bojo | Commodore 64 Online Game (1989)



Game Info
Bojo
Bojo
Publisher: ECP (Entertainment and Computer Products Pty. Ltd.)
Genre: Collect'em Up
Programmer: Jason J. Briggs
Year: 1989
C64 Type: PAL
Played: 0 Times
View this game on Gamebase64.com

Joystick Controls
Joystick 1:
  • Left: A
  • Right: D
  • Up: W
  • Down: S
  • Fire: Left SHIFT
Joystick 2:
  • Left: Cursor left
  • Right: Cursor right
  • Up: Cursor up
  • Down: Cursor down
  • Fire: Left CTRL
C64 Emulator © 2023 Thomas Hochgoetz.
Bojo

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Bojo, written by Jason J. Briggs and published by ECP (Entertainment and Computer Products Pty. Ltd.) for the Commodore 64, is a platform game released in 1984. The player controls Bojo, a clown, who must navigate through a series of scrolling levels filled with obstacles, enemies, and collectible items. The objective is to collect all the balloons scattered across each level while avoiding hazards such as spikes, moving platforms, and hostile creatures. The game features colorful, cartoonish graphics and a whimsical theme consistent with its circus setting.

The gameplay is divided into multiple stages, each with increasing difficulty. Bojo can jump and climb ladders to traverse the environment, but his movement is limited by gravity and the need to time jumps carefully to avoid falling into pits or colliding with enemies. The levels are designed with vertical and horizontal scrolling, requiring players to explore thoroughly to locate all the balloons. Some levels also include trampolines and other interactive elements to add variety to the platforming mechanics.

Bojo's design emphasizes simplicity and accessibility, with straightforward controls and a clear goal. However, the game's difficulty ramps up as players progress, with more complex level layouts and faster-moving enemies. The lack of a save or password system means players must complete the game in one sitting, which adds to the challenge. The cheerful soundtrack and vibrant visuals contribute to the game's lighthearted atmosphere, contrasting with its increasingly demanding gameplay.

The game was part of ECP's early catalog of Commodore 64 titles, showcasing the company's focus on creating accessible yet challenging games for home computer users. While Bojo did not introduce groundbreaking mechanics, it was a solid example of the platformer genre during the early years of the Commodore 64. Its straightforward design and colorful presentation made it a recognizable title among C64 enthusiasts of the era.
SID Player Controls

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