Publisher: Argus Press Software (APS)/Quicksilva Genre: Multi-Scrolling Programmer: (Unknown) Year: 1986 C64 Type:
PAL Played: 1 Times View this game on Gamebase64.com
'Captain Kelly' is a text adventure game written by an unknown author and published by Argus Press Software (APS)/Quicksilva for the Commodore 64. The game was released in the mid-1980s, a period when text-based adventures were popular among computer enthusiasts. Players assume the role of Captain Kelly, a character tasked with navigating through a series of challenges and puzzles to achieve a specific goal, typical of the genre's structure.
The gameplay revolves around typing commands to interact with the environment, solve puzzles, and progress through the story. The parser interprets player inputs, allowing for actions like moving between locations, picking up items, and using objects in creative ways. The game's narrative and objectives are conveyed through descriptive text, immersing players in its world without the need for graphical elements.
While the exact plot of 'Captain Kelly' is not widely documented, it likely follows the conventions of text adventures of the time, involving exploration, item collection, and problem-solving. The game's design reflects the limitations and creativity of early home computer software, relying on imagination and player engagement to drive the experience.
Information about 'Captain Kelly' is sparse, with few detailed accounts of its gameplay or storyline. It remains a lesser-known title in the Commodore 64 library, often overshadowed by more prominent releases. Despite this, it represents a snapshot of the era's gaming culture, where text adventures were a significant genre for home computer users.