Colossal Cave
Colossal Cave
Publisher: Jim ButterfieldGenre: Text only
Programmer: Don Wood
Year: 1976
Uploaded by: admin
Language: English
Downloads: 99
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
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Game Notes
Also named ADVENT or Colossal Cave Adventure"Colossal Cave Adventure," often referred to simply as "Adventure," is a text-based interactive fiction game originally created by Will Crowther in 1976 and later expanded by Don Woods in 1977. Don Woods, a programmer at Stanford University, added more complex puzzles and fantasy elements to Crowther's original cave exploration game. The game was inspired by the real-life Mammoth Cave system in Kentucky and became a foundational title in the history of interactive fiction and video games.
Jim Butterfield, a well-known figure in the Commodore PET community, was involved in porting and adapting various software for the Commodore PET, but he is not directly credited with writing or publishing "Colossal Cave Adventure." The game was widely distributed and adapted for many platforms, including the Commodore PET, but its original authors remain Will Crowther and Don Woods.
The game's premise involves exploring a vast cave system, solving puzzles, and collecting treasures. It uses a text parser interface where players type commands to interact with the environment. "Colossal Cave Adventure" is considered a pioneering work in the adventure game genre and has influenced countless games that followed. Its legacy is tied to the early days of computer gaming and the evolution of interactive storytelling.
Jim Butterfield, a well-known figure in the Commodore PET community, was involved in porting and adapting various software for the Commodore PET, but he is not directly credited with writing or publishing "Colossal Cave Adventure." The game was widely distributed and adapted for many platforms, including the Commodore PET, but its original authors remain Will Crowther and Don Woods.
The game's premise involves exploring a vast cave system, solving puzzles, and collecting treasures. It uses a text parser interface where players type commands to interact with the environment. "Colossal Cave Adventure" is considered a pioneering work in the adventure game genre and has influenced countless games that followed. Its legacy is tied to the early days of computer gaming and the evolution of interactive storytelling.