Deadline
Deadline
Publisher: InfocomGenre: Text only
Programmer: (Unknown)
Year: 1982
Uploaded by: admin
Language: English
Downloads: 62
Website: http://petsd.net/petfood.php?lang=en
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The keyboard graphic responds to mouse clicks, touch events, and key presses.
Hold your shift key while clicking the PET keyboard to get the graphics
characters.
(The emulator simulates pressing the PET's left shift-key at the
same time as the clicked key.)
Changing the size of memory or changing the ROM version forces a reset of the PET.
The emulator has an IEEE-488 device at address 8. It can be used load and save (.prg) files.
Some programs don't run on ROM1 and some require more memory than the default 8K.
Game Notes
May include inaccurate AI generated content
"Deadline" is a text-based interactive fiction game developed and published by Infocom in 1982. It is one of Infocom's early titles and is part of their "Mystery" series. The game was written by Marc Blank, one of Infocom's co-founders, and is often mistakenly attributed to "Unknown" due to early documentation practices. It was designed to run on multiple platforms, including the Commodore PET, Apple II, and IBM PC, among others.
In "Deadline," players assume the role of a detective tasked with solving the murder of wealthy industrialist Marshall Robner. The game is set in Robner's mansion, and players must investigate the crime scene, interview suspects, and gather evidence within a 12-hour in-game time limit. The game is notable for its innovative use of time-based mechanics, where events unfold dynamically based on the player's actions and the passage of time.
"Deadline" received critical acclaim for its depth, realism, and challenging gameplay. It was praised for its intricate puzzle design and the way it simulated a real detective investigation. The game's success helped solidify Infocom's reputation as a leader in the interactive fiction genre during the early 1980s.
In "Deadline," players assume the role of a detective tasked with solving the murder of wealthy industrialist Marshall Robner. The game is set in Robner's mansion, and players must investigate the crime scene, interview suspects, and gather evidence within a 12-hour in-game time limit. The game is notable for its innovative use of time-based mechanics, where events unfold dynamically based on the player's actions and the passage of time.
"Deadline" received critical acclaim for its depth, realism, and challenging gameplay. It was praised for its intricate puzzle design and the way it simulated a real detective investigation. The game's success helped solidify Infocom's reputation as a leader in the interactive fiction genre during the early 1980s.