Quix!
Quix!
Publisher: CodeWorks - CursorGenre: Memory
Programmer: Glen Fisher
Year: 1978
Uploaded by: admin
Language: English
Downloads: 55
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
Ready.
Game Notes
UIX! introduces a new feature—sound. The original PET did not have any sound capabilities, but some users built interfaces to connect the PET's CB2 line to an amplifier and create square wave sound output. Later PET models had an internal Piezo beeper.
The ! on the end of the filename signifies that the program has sound. CURSOR will follow this filename convention throughout its run.
In this game, you have to memorize a sequence of lights and tones—a bit like Simon but much more difficult. QUIX! presents a completely new sequence each turn so you can't rely on memorizing past turns to get ahead. As the game progresses, the patterns get successively longer and are presented more quickly, making this game a worthwhile challenge.
The ! on the end of the filename signifies that the program has sound. CURSOR will follow this filename convention throughout its run.
In this game, you have to memorize a sequence of lights and tones—a bit like Simon but much more difficult. QUIX! presents a completely new sequence each turn so you can't rely on memorizing past turns to get ahead. As the game progresses, the patterns get successively longer and are presented more quickly, making this game a worthwhile challenge.