Quix!
Quix!
Publisher: CodeWorks - CursorGenre: Memory
Programmer: Glen Fisher
Year: 1978
Uploaded by: admin
Language: English
Downloads: 54
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The keyboard graphic responds to mouse clicks, touch events, and key presses.
Hold your shift key while clicking the PET keyboard to get the graphics
characters.
(The emulator simulates pressing the PET's left shift-key at the
same time as the clicked key.)
Changing the size of memory or changing the ROM version forces a reset of the PET.
The emulator has an IEEE-488 device at address 8. It can be used load and save (.prg) files.
Some programs don't run on ROM1 and some require more memory than the default 8K.
Game Notes
May include inaccurate AI generated content
UIX! introduces a new feature—sound. The original PET did not have any sound capabilities, but some users built interfaces to connect the PET's CB2 line to an amplifier and create square wave sound output. Later PET models had an internal Piezo beeper.
The ! on the end of the filename signifies that the program has sound. CURSOR will follow this filename convention throughout its run.
In this game, you have to memorize a sequence of lights and tones—a bit like Simon but much more difficult. QUIX! presents a completely new sequence each turn so you can't rely on memorizing past turns to get ahead. As the game progresses, the patterns get successively longer and are presented more quickly, making this game a worthwhile challenge.
The ! on the end of the filename signifies that the program has sound. CURSOR will follow this filename convention throughout its run.
In this game, you have to memorize a sequence of lights and tones—a bit like Simon but much more difficult. QUIX! presents a completely new sequence each turn so you can't rely on memorizing past turns to get ahead. As the game progresses, the patterns get successively longer and are presented more quickly, making this game a worthwhile challenge.