Repair
Repair
Publisher: CodeWorks - CursorGenre: [uncategorized]
Programmer: Kim Lantz
Year: 1981
Uploaded by: admin
Language: English
Downloads: 61
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
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Game Notes
"Repair" is a game written by Kim Lantz and published by CodeWorks - Cursor, a company known for developing software for the Commodore PET. The game was released during the late 1970s or early 1980s, a period when the Commodore PET was a popular personal computer for both educational and home use. CodeWorks - Cursor specialized in creating games and utilities for this platform, often focusing on simple yet engaging gameplay mechanics.
In "Repair," the player is tasked with fixing or maintaining a system, likely involving problem-solving or puzzle elements, which was a common theme in games of that era. The exact gameplay details are not widely documented, but it is reasonable to assume that the game leveraged the limited graphical and processing capabilities of the Commodore PET, relying on text-based or simple graphical interfaces.
Kim Lantz was one of the programmers associated with CodeWorks - Cursor, contributing to the development of several titles for the Commodore PET. While "Repair" is not as well-known as some other games from the era, it represents a piece of early computer gaming history, showcasing the creativity and technical constraints of developers working on 8-bit systems. Unfortunately, specific details about the game's mechanics, storyline, or reception are scarce, as documentation from that time is often incomplete or lost.
In "Repair," the player is tasked with fixing or maintaining a system, likely involving problem-solving or puzzle elements, which was a common theme in games of that era. The exact gameplay details are not widely documented, but it is reasonable to assume that the game leveraged the limited graphical and processing capabilities of the Commodore PET, relying on text-based or simple graphical interfaces.
Kim Lantz was one of the programmers associated with CodeWorks - Cursor, contributing to the development of several titles for the Commodore PET. While "Repair" is not as well-known as some other games from the era, it represents a piece of early computer gaming history, showcasing the creativity and technical constraints of developers working on 8-bit systems. Unfortunately, specific details about the game's mechanics, storyline, or reception are scarce, as documentation from that time is often incomplete or lost.