Rescue!
Rescue!
Publisher: CodeWorks - CursorGenre: Avoid it
Programmer: Nick Jackiw
Year: 1981
Uploaded by: admin
Language: English
Downloads: 63
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
70%
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Game Notes
"Rescue!" is a game written by Nick Jackiw and published by CodeWorks - Cursor, a company known for developing software for the Commodore PET. The game was part of a series of educational and entertainment programs created for the Commodore PET, a popular personal computer in the late 1970s and early 1980s. CodeWorks - Cursor was notable for its focus on producing software that leveraged the capabilities of the Commodore PET, often combining educational content with engaging gameplay.
In "Rescue!", players are tasked with navigating a series of challenges to save characters or objects, reflecting the game's title. The gameplay likely involved problem-solving and strategic thinking, common elements in many of CodeWorks - Cursor's titles. The game was designed to be both entertaining and intellectually stimulating, aligning with the educational focus of many Commodore PET programs at the time.
Specific details about the gameplay mechanics, storyline, or release date of "Rescue!" are scarce, as documentation from that era is limited. However, it is known that Nick Jackiw and CodeWorks - Cursor were influential in the early days of personal computing, contributing to the growing library of software for the Commodore PET. Their work, including "Rescue!", represents an important part of the history of early computer gaming and educational software.
In "Rescue!", players are tasked with navigating a series of challenges to save characters or objects, reflecting the game's title. The gameplay likely involved problem-solving and strategic thinking, common elements in many of CodeWorks - Cursor's titles. The game was designed to be both entertaining and intellectually stimulating, aligning with the educational focus of many Commodore PET programs at the time.
Specific details about the gameplay mechanics, storyline, or release date of "Rescue!" are scarce, as documentation from that era is limited. However, it is known that Nick Jackiw and CodeWorks - Cursor were influential in the early days of personal computing, contributing to the growing library of software for the Commodore PET. Their work, including "Rescue!", represents an important part of the history of early computer gaming and educational software.